Almost all the villains in Persona 5 are based on real events that happened in Japan. Despite what the game claims at the beginning, this is not all fictional. To have such a high-profile game so blatantly show the underside of Japanese society is quite daring, and marks it as one of the most important games of recent years. However, the game is not perfect. One if its most persistent flaws is how it focuses so much on the villains, that their victims end up marginalized or forgotten in the process. Today we’re going to talk about one of these victims. Suzui Shiho. Spoilers after the jump, content warning for discussion of attempted suicide and rape.
Everyone comes into media with expectations. Its unavoidable. Even more so when its a new entry in a popular series. These expectations may be fulfilled, or they may fall flat on their face, but generally that is only on the audience itself. Sometimes, however, a work is seemingly aware of these expectations, going out of its way to give the audience what they want, or purposefully give them what they don’t. It is the rare work, however, that integrates these expectations into its own text, and using them to surprise the audience in ways otherwise impossible.
Persona 5, the long-awaited and quite well received newest entry in its series is one of those works. What did it do? Well, if you’ve played it you probably know, but if you don’t or don’t ever plan on playing it, lets talk about it. Major spoilers, of course, after the jump!
The nature of humanity is, of course, a common theme in works of science fiction. It may even be considered one of the core purposes of the genre. Isaac Asimov famously explored this in his many stories, especially involving robots and androids. His “Three Laws of Robotics” have become so ingrained in the fabric of the genre that many people probably don’t know where they originated. Other authors and creators have approached the idea of the “humanity” of robots, of course. Today we’re going to talk about two videogames. Xenoblade Chronicles X and NieR: Automata.
Spoilers after the jump.
Thirteen years ago a Visual Novel was released in Japan. That VN was Fate/Stay Night. Over the last decade plus it has gone from an obscure game with a mediocre anime adaption to being a juggernaut franchise. It has multiple anime adaptions, novel and manga sidestories, the most popular Mobile Game in Japan and a set of more traditional console games. We’re going to talk about one of those, Fate/Extella – The Umbral Star. (Be aware this post will contain major spoilers!)